Cut a 3D part into a 2-dimensional slice, draw perimeters around the circumference and fill the rest with one of many infill patterns. Yet the general slicing approach always stayed the same. Over the last few years 3D printer slicers didn’t really change a lot besides being way easier to use and much quicker. Yet we are leaving a ton of potential on the table because 3D printers are easily capable of complex 3-dimensional moves, yet we don’t have any software to take advantage of it. But why are they using this approach? Well, simply because it’s mathematically easy and honestly because this approach works remarkably well. That’s why current 3D printing slicers are rather 2.5D slicers. There are basically no movements within the GCode instructions where all 3 axes move simultaneously. What I mean by this is that even though they are slicers for 3D printing they simply stack 2-dimensional layers on top of each other to form your final part.
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